Teamwork Spirit

Description

 * The Teamwork Spirit, a Spirit with quite literally the power of 10,000 soldiers when used correctly. This Spirit is what Tri first gave to the world through the power of Renavite. The Teamwork Spirit has the casual Spirit style, with flames covering the users body and giving them glowing white eyes. The flames on it's body are Vibrant Yellow, and glows more when "linked" with other Teamwork Spirits.
 * The Teamwork Spirit, a Spirit with quite literally the power of 10,000 soldiers when used correctly. This Spirit is what Tri first gave to the world through the power of Renavite. The Teamwork Spirit has the casual Spirit style, with flames covering the users body and giving them glowing white eyes. The flames on it's body are Vibrant Yellow, and glows more when "linked" with other Teamwork Spirits.

Strengths/Weaknesses

 * It has one weakness, but a powerful one it is surely. If the Spirit and it's user doesn't work with it's other Spirit buds, then their power all together will diminish. Now it's not only one effected by this, but it's every Spirit linked together with that one Spirit. If the Spirit can cover this weakness, then it really shines and flies above the rest in proper situations. Their greatest strength is the sheer intensity it requires to gain strength. If there are many with it, then it's strength is distributed to every single one. So when conditions meet, this spirit can rushdown their opponent and defeat them through numbers and strength.

Users

 * Previous/Current users are including:


 * Formerly Greyson - Swapped to Initiative
 * Hector Flodd
 * Soldiers of GSP

Main Ability:

 * The Teamwork Spirit has the ability to manipulate and edit particles. The amount of particles it can manipulate scales with the amount of Spirits linked to it. Particles manipulated must be manipulated with multiple Teamworks at the same time, corresponding to the amount of particles manipulated. Alone, the Spirit can manipulate 800-1,000 particles at a time which would be enough to form a pebble or an inch of thin fabric. When enough power is gained, Teamworks can edit a set of particles. When editing, it can be turned into any type of material, energy, force, state, and much much more. Once a set of Teamworks can decide on what they want to edit/manipulate it into, it's done depending on the size of the object. If a set of Teamworks were to create a brick wall 2m x 3m, it would take 1.5* seconds. Manipulating particles is calculated from {(2 x m) / 10} = s, m = meters and s = seconds. Editing particles is calculated with the same formula.

Note: Organic Particles, such as skin or blood, can NOT be manipulated in any way. Neither can particles move INTO anything living, however living things can move into the particles manipulated

Power Source:

 * The power source of a Teamwork Spirit comes from another. When one Teamwork Spirit is activated, any other Teamworks in the area will contribute to each-others power. So if there was to be 2 Spirits with their Spirits on, their power would be doubled. Their power is tripled when they work in unison, doing the same thing with the same thought. There's no limit to how many Teamworks can be linked to each other, so their power is scaled infinitely. When a Teamwork doesn't work along though, their power is no longer multiplied and diminishes gradually until cooperation is returned to where it was before.

Special Techniques:

 * Thanks to this Spirit's flexible power, special techniques can vary greatly.

High Jump - Greyson - Prologue

 * Greyson taught himself to high jump before his first activation. He manipulated the particles below him instinctually to boost him upwards, to prevent from jumping into a crowd of trainees.

Hovering - Greyson - Prologue

 * Greyson taught himself to hover mid-air during his first activation. He manipulated the particles below him instinctually to keep himself suspended in the air for a brief period of time.

Appearances:

 * Every Appearance of the Teamwork Spirit in The Human Spirit:


 * Prologue
 * Chapter 1
 * To be updated